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Uğur Karataş
Works

Selected works, productions, studies

Seeing comes before words.

John Berger, Ways of Seeing, 1972

I begin a work not with a question but with a restlessness. A feeling or a discomfort about being human sets me off; the symbols find their place along the way, there is no scheme drawn up in advance.

Some of my works come from inside: Ensemde Pişenler and Gündüz Düşü. Some come from researching a subject outside me: for Tek Ayak Üzerinde I studied the flamingos and the destruction in the Gediz Delta. I come from the moving image; cinema taught me editing, rhythm and duration. I see a still image not as a frozen instant but as a cross-section of a process.

I am not afraid of learning; whichever tool makes the work visible, I use that one. What I am after is to take art out of being an isolated object and turn it into a space of confrontation.

Selected works

Works

3D

Model, texture, light

Modelling, texturing and lighting in Blender; most of the character and scene work comes out of LABS projects. The models below can be rotated and zoomed in the browser; the viewer loads only when asked.

Artcycle LABS aperture lensProcedural model, Blender, 2026. A lens built in code for Artcycle LABS; the 12-blade iris opens and closes with a single aperture value, and the orange light inside is computed in the browser.
Selected drawings

From the sketchbook and the screen

Suffer Well
Suffer WellDigital illustration, 2025. It grew out of Nietzsche’s idea of bearing pain well rather than abolishing it. The golden halo says sainthood; the skeleton says nothing is left.
Folie à deux
Folie à deuxDigital illustration, 2022
Shadows
ShadowsDigital illustration, 2022. White figure, black shadow. Persona and shadow.
Whirling dervish, tree of life
Whirling dervish, tree of lifeDigital illustration, 2025. The whirling dervish and the tree of life combined.
Life is a joke
Life is a jokeDigital illustration, 2022. A short note on absurd existence.
Braindance, skull
Braindance, skullLoop animationWatch the video
How I work

Sketch, study, variation

I drew as a child too; I started by drawing caricatures. I have no formal art training; at university I took art history and art concepts courses and learned drawing with my own means. Working through sketch, study and variation comes from my traditional animation background: I break the work into parts and move forward in stages.

Three stages of one work: sketch · 2021, Clip Studio Paint
Three stages of one work: sketch · 2021, Clip Studio Paint
Three stages of one work: base colours
Three stages of one work: base colours
Three stages of one work: shadow and light
Three stages of one work: shadow and light
Storyboard · Procreate, After Effects
Storyboard · Procreate, After Effects
Storyboard
Storyboard
Figure studies, 2022
Figure studies, 2022
Untitled, oil on canvas, 2026 · work in progress
Untitled, oil on canvas, 2026 · work in progress
Character design
Character design
On set
On set